a near-perfect implementation of what most people thought when hearing the theme of the jam
[strategy/balance discussion ahead]
the overall gameplay is quite fun at the start and stays fun for a good time. I only had an issue with the prestige, really!
the problem is the reset feels quite harsh, there is no explanation of what it does (gives you production-boosting "gears" that can be added to either paper or wood) and I felt unrewarded after deciding to prestige with less than 10XP and losing all my progress save for a ~40% production boost to one of the items.
some suggestions to address those:
1. make prestige xp rewards more useful and more diverse
2. have a minimum xp requirement for prestiging (or suggest a recommended minimum somewhere)
I will do more math and make prestiging explained better. In the new version of the game prestiging does not reset any unlocks (which means you can unlock all the upgrades whenever you want to). I will also lower the XP costs since I think they are slightly too big. For sure will add the minimum, that is a good idea. Uhhh I do not want to buff the Value gears too much since the number of how powerful the scaling is (the since having a +1 value gear on paper, and having 10 papers on the conveyor belt, gives you +10 to every paper.) Will try to balance it more. :D
Unplayable, getting this crash when buying the auto pressing upgrade(I THINK it's when I try to buy it without money but not sure and don't want to keep testing):
Oh god, I just realised what the crash is about. I will contact the organisers of the Jam.
If someone wants a more indepth look into why it happens then here is the explanation. Thank you Raisoshi for giving the error as the bug is already fixed in my internal version that I thought was uploaded... oops.
Anyways, the bug happens due to the tool tips, and that I changed how the autoclicking works. If you quickly buy the autoclicker, without staying on the button for too long, it should work. Why? Well, the tooltips are trying to look for a variable that doesn't exist since it got deleted due to how I change the internal workings of the automatic stuff in the game.
I will contact the Jam organisers to ask if I can upload a new version with this bug patched up.
Sorry to everyone that had played and wasted their sanity on downloading a random itch file.
Posted this comment on the Jam page but also decided to put it here. Thanks!
The game isn't bad, but it has a lot of bugs. Some upgrades decrease in price every level, some randomly change prices up and down. There are several ways to break the game, like spending lots of wood when the charge is above the new target. Prestige doesn't reset several upgrades, like wood quality, access to restocker, quantity of wood in the restocker, access to wood, etc (though some of the upgrades go back to 0, their effects remain). It also needs a lot more content. Is there anything beyond wood? No upgrade seems to unlock anything beyond prestige XP.
The game was made during a gamejam, so I started working on it about 2 weeks ago! I have school and other projects going on, so I couldn't make a lot of content. Beyond Prestige XP, you can prestige to get gears, which you can equip onto materials that lets you become more powerful. "Some upgrades decrease in price every level, some randomly change prices up and down." - I have never seen this bug? With which upgrades did it happen with? Did you do anything special that would cause this bug? "like spending lots of wood when the charge is above the new target." - I don't understand... Is it the situation of buying new upgrades making wood less powerful making it press easier? If so, then that is intended as that is how I coded the game. Wood is special in this case that it scales with how much wood you have.
"Prestige doesn't reset several upgrades, like wood quality, access to restocker, quantity of wood in the restocker, access to wood," - This is intended, most of the upgrades (everything except wood quality) listed here are not meant to reset. I will indicate this with another colour but everything that is about unlocking will be kept. I know a lot of upgrades aren't in the game yet, but resetting them would feel tedious imo. Content wise, I am planning to release a new version with some fixes today. And during the weekend I will work on what I intended it to be before the jam ended. After that I will work on 0.1 which will add a bunch of new content and resources and features. Sorry that the game is a lot shorter than expected, and I hope the experience wasn't too bad .-.
Hey man, I really feel like this game is what a game jam should be about! Its rough, needs some balancing and polishing, but the core idea is actually quite interesting.
Perhaps you should consider changing it so the strength of the material does not increase more than the value, as this makes it a bit disheartening to upgrade, but other than that the core loop seems interesting :D
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a near-perfect implementation of what most people thought when hearing the theme of the jam
[strategy/balance discussion ahead]
the overall gameplay is quite fun at the start and stays fun for a good time. I only had an issue with the prestige, really!
the problem is the reset feels quite harsh, there is no explanation of what it does (gives you production-boosting "gears" that can be added to either paper or wood) and I felt unrewarded after deciding to prestige with less than 10XP and losing all my progress save for a ~40% production boost to one of the items.
some suggestions to address those:
1. make prestige xp rewards more useful and more diverse
2. have a minimum xp requirement for prestiging (or suggest a recommended minimum somewhere)
I will do more math and make prestiging explained better. In the new version of the game prestiging does not reset any unlocks (which means you can unlock all the upgrades whenever you want to). I will also lower the XP costs since I think they are slightly too big. For sure will add the minimum, that is a good idea. Uhhh I do not want to buff the Value gears too much since the number of how powerful the scaling is (the since having a +1 value gear on paper, and having 10 papers on the conveyor belt, gives you +10 to every paper.) Will try to balance it more. :D
Unplayable, getting this crash when buying the auto pressing upgrade(I THINK it's when I try to buy it without money but not sure and don't want to keep testing):
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object o_button:
Variable <unknown_object>.auto_crush(100095, -2147483648) not set before reading it.
at gml_Object_o_button_Draw_64
############################################################################################
gml_Object_o_button_Draw_64 (line -1)
Oh god, I just realised what the crash is about. I will contact the organisers of the Jam. If someone wants a more indepth look into why it happens then here is the explanation. Thank you Raisoshi for giving the error as the bug is already fixed in my internal version that I thought was uploaded... oops. Anyways, the bug happens due to the tool tips, and that I changed how the autoclicking works. If you quickly buy the autoclicker, without staying on the button for too long, it should work. Why? Well, the tooltips are trying to look for a variable that doesn't exist since it got deleted due to how I change the internal workings of the automatic stuff in the game. I will contact the Jam organisers to ask if I can upload a new version with this bug patched up. Sorry to everyone that had played and wasted their sanity on downloading a random itch file.
Posted this comment on the Jam page but also decided to put it here. Thanks!
Hey! I fixed the game, if you have time and patience then you could check it out.
The game isn't bad, but it has a lot of bugs. Some upgrades decrease in price every level, some randomly change prices up and down. There are several ways to break the game, like spending lots of wood when the charge is above the new target. Prestige doesn't reset several upgrades, like wood quality, access to restocker, quantity of wood in the restocker, access to wood, etc (though some of the upgrades go back to 0, their effects remain). It also needs a lot more content. Is there anything beyond wood? No upgrade seems to unlock anything beyond prestige XP.
The game was made during a gamejam, so I started working on it about 2 weeks ago! I have school and other projects going on, so I couldn't make a lot of content.
Beyond Prestige XP, you can prestige to get gears, which you can equip onto materials that lets you become more powerful.
"Some upgrades decrease in price every level, some randomly change prices up and down." - I have never seen this bug? With which upgrades did it happen with? Did you do anything special that would cause this bug?
"like spending lots of wood when the charge is above the new target." - I don't understand... Is it the situation of buying new upgrades making wood less powerful making it press easier? If so, then that is intended as that is how I coded the game. Wood is special in this case that it scales with how much wood you have.
"Prestige doesn't reset several upgrades, like wood quality, access to restocker, quantity of wood in the restocker, access to wood," - This is intended, most of the upgrades (everything except wood quality) listed here are not meant to reset. I will indicate this with another colour but everything that is about unlocking will be kept. I know a lot of upgrades aren't in the game yet, but resetting them would feel tedious imo.
Content wise, I am planning to release a new version with some fixes today. And during the weekend I will work on what I intended it to be before the jam ended.
After that I will work on 0.1 which will add a bunch of new content and resources and features.
Sorry that the game is a lot shorter than expected, and I hope the experience wasn't too bad .-.
Hey man, I really feel like this game is what a game jam should be about!
Its rough, needs some balancing and polishing, but the core idea is actually quite interesting.
Perhaps you should consider changing it so the strength of the material does not increase more than the value, as this makes it a bit disheartening to upgrade, but other than that the core loop seems interesting :D
Will see, I think I am going to nerf some of the strength values.